Showing posts with label Dwarves. Show all posts
Showing posts with label Dwarves. Show all posts

Thursday, December 6, 2012

Storm the Camp: Dwarves vs. Goblins

Original Air Date: April 30, 2011

So today, I'm playing with my Goblins against my Dwarves. Don't know what the rules will be, but this should be interesting.

The Goblins of Moria: 261 points

Durburz, Goblin King of Moria - 60 points
2 Cave Trolls with troll chain and spear - 86 points
8 Goblin Warriors with shields - 40 points
8 Goblin Warriors with spears - 40 points
7 Goblin Warriors with shortbows - 35 points

25 units, 7 shortbows, 1 hero

Host of Erebor: 261 points

Balin, Son of Fundin with Durin's Axe - 95 points
8 Dwarf Warriors with shields - 72 points
6 Dwarf Warriors with Dwarf bows - 54 points
5 Dwarf Warriors with two-handed weapons - 40 points

20 units, 6 Dwarf bows + 1 throwing weapon, 1 hero

We rolled to see what scenario we would play and today's scenario is a Storm the Camp game on a board that is 24" long by 24" wide. There are three bridges of varying types and styles, but they allow 1-2 units to cross over (the middle one can't be crossed by a unit whose base is bigger than 25mm). Each force has a "camp," which is 6" from a certain corner of the map, selected by starting positions. The game is won when a player has more of his own units than his opponent has units in his own base. If both bases are "captured" in the same turn, the game is a draw. You can see how each army decided to form up on the map below:

The Dwarves win the roll-off and select the northwest corner. This will leave my Goblins with the southeast corner and priority.



Turn 1: Pouring Forth (Priority - Goblins)

Both armies charge towards each other. In this sort of blurry picture, you can see an army of Goblins and a Cave Troll preparing to attack the Dwarves. In the Shoot phase, a Dwarf archer killed a Goblin with shield (the one closest to the bottom of the screen).

Kill count: Goblins 0/20, Dwarves 1/25.



Turn 2: Resounding Arms (P - Dwarves)

As you can see, the battle is officially raging now with units in combat! During the Shoot phase, the Dwarf archers managed to only kill 1 Goblin spearman (near Durburz). The Goblins again fail to kill any.

During the Fight phase, Balin calls a heroic combat. He kills his opponent easily and continues on towards the spearman. It is no surprise that he killed him too...

In the rest of the fights, the Dwarves on the northern bridge shield against their foes and win decisively. In the fight with the Cave Troll, the two Dwarf warriors manage to win their fight and barely fail to wound the troll.

Kill count: Goblins 0/20, Dwarves 4/25.



Turn 3: The Momentum Stalls (P - Dwarves)

The armies continue to clash and the Dwarves have the advantage in the north. During the Shoot phase, the Dwarf archers failed to hit any targets, while a Goblin archer did a sniper shot (6 to hit, 6 to wound) against a Dwarf with two-handed weapon (one near the troll).
Balin calls another heroic combat, but is forced to pay his last Might point to win the fight (he wounds the enemy Goblin easily). Balin then loses his fight with the spearman near him (is not wounded) and the Dwarf with two-handed weapon is killed by the Goblin he is fighting (6 to win the fight, 6 to wound).

At the northern bridge, both Dwarves lose and the one with red hair (bottom of the screen) is killed. This gives the Goblins a slight advantage in numbers near the Dwarf camp.
The Cave Troll wins his fight and kills one of his Dwarf opponents and in the south, two Dwarves won by shielding, one Dwarf lost and was not killed, while the Goblin King slew his foe (without rolling for spear support...sometimes it doesn't matter if I'm forgetful).

Kill count: Goblins 5/20, Dwarves 5/25. Both armies have now lost around 20% of their starting force. Though a broken force only means that your units may flee the field, a major victory is won if your force is not broken by the time you take the enemy camp.



Turn 4: The Counter Rush...Of Fools (P - Goblins!)

The Goblins begin to charge on all fronts, seeing their opportunity for success and glory. One spearman ties down Balin for a turn (see close-up picture later), while his swordsman friend makes a mad dash for victory. This mad dash was cut short during the Shoot phase,  as a keen-eyed Dwarf archer sent a bodkin arrow straight into his belly, piercing his armor (5 to hit, 6 to kill). In the Fight phase, the Goblin King killed his opponent, but none of the other Goblins succeeded in wounding their opponents (the center Dwarf won his fight by shielding, so those Goblins were sent backwards with their tails between their legs).
The Cave Troll manages to win his fight and kills the two-handed axeman he was facing. Unfortunately, he must still take out the Dwarf with shield who he has been fighting for 3 turns now.

It should not surprise anyone that Balin killed this spearman. Of course, to be fair to the spearman, he did tie Balin on a 4 to win the fight...before getting cut into several pieces.
On the northern bridge, the Goblins manage to kill the Dwarf with two-handed weapon. They failed to win the fight against the Dwarf with shield, but his killing stroke fell short of his opponent.

Kill count: Goblins 8/20, Dwarves 7/25. The Dwarves are 2 units away from breaking and the Goblins have a healthy 6 units before breaking. As it stands, the Goblins may be able to pass by the Dwarves on the northern bridge and get into the camp.



Turn 5: Hard Pressed (P - Dwarves)

The Goblins press the Dwarves on all fronts. Balin is fighting an archer in the map above...I'll go ahead and say that he killed that archer.
The Dwarf archer spies the Goblin with spear at the top of the picture and nails him in the head. The other Dwarves win their fights (one by shielding) and the two-handed axeman kill his opponent with a mighty blow.
The Goblin King managed to kill his opponent, the Dwarf in the center lost but was not wounded, and the Dwarf archer won his fight and killed his opponent. The Dwarf archer at the top-right of the picture was killed in the Shoot phase.

Kill count: Goblins 10/20, Dwarves 11/25. The Dwarves are broken and the Goblins are 2 units away from being broken too.



Turn 6: Race to the Finish (P - Goblins)

The Goblins charge most of the Dwarves. The only ones who do not need to test this round is Balin (who passes), the archer at the north bridge (who fled), and the 3 archers on the rock (who passed). The reason that this is the only picture is...nobody killed anyone this round. I'm sure this will change in a moment.

Kill count: Goblins 10/19, Dwarves 11/25.



Turn 7: Pressing The Camps (P - Dwarves)

The Dwarves pass all their courage tests and those in the north race towards their camp. Balin is forced to charge one of the Goblins on the extremity of the camp and has attracted the attention of 6 Goblins. I'm sure he can probably cut his way through them, but I want him outnumbered there for as long as possible. During this round, the Goblin King killed the archer he was fighting, but nothing else of importance happened.

Kill count: Goblins 11/19, Dwarves 11/25.



Turn 8: The Hammer Falls (P - Goblins!)

As of the Move phase, only two units are within 6" of the Dwarf base: a two-handed axeman and the troll he is fighting. Balin killed a Goblin archer with his throwing axe and then went on to kill one of the two archers he was fighting in the Fight phase, but this was not enough to win the game, since the Cave Troll smashed his opponent and killed him, winning the game for the Goblins. The other two Dwarves won their fights, by the way, but both shielded. On a side note, one Dwarf archer fled this round...he is wearing the "Iron Collar of Shame."

Kill count: Goblins 12/18, Dwarves 13/25. Just before losing the game, the Dwarves broke the Goblin force, ceding them only a minor victory.



Conclusion:

Assessment by Gaius:

The Dwarves lost a lot of units in the north...something I wasn't expecting to happen. I was also hoping that Balin wouldn't be bogged down so much, but all told, I think most of this scenario went well. For the first time, we had a bridge that limited combat to one unit ranks...which was kinda neat. I'm surprised that the Dwarves in the south held for as long as they did, but my primary focus was to squish the large force of Goblins that threatened the base early and then take that mass of troops to draw back their other Goblins back to their base. Unfortunately, it didn't work.

Assessment by Tiberius:

This game was a close call for the Goblins. If we had lost a few more Goblins before the final turn, much of the attack force could have fled, seeing as the Dwarves won priority and would have charged the Goblin King. With the northern Goblins fleeing (and probably the Troll too, given my past experience with him), the game would have dragged, leaving Balin to crush the resistance in my base and freeing up other Dwarves to help in the south.

Stellar unit for Goblins: Goblin Warrior with Orc Bow

There's something about archers that occasionally pays off well. In this game, they only killed 2 or 3 units, but they were helpful in slowing down Balin (because they are expendable) and they also nailed Dwarves who were standing in defense of the other units.

Stellar unit for Dwarves: Dwarf Warrior with Shield

For starters, these guys can slow down Cave Trolls, since their defense is higher than the Cave Troll's strength value. This not only kept a Dwarf with shield against the Troll for 4 turns, but also bought valuable time for Balin to hammer through Goblins. In the fights against the Goblin King, the high defense value of these Dwarves (wounded on a 6) kept him from calling Heroic combats, which he's learned from past games never to do. This also kept the Dwarves from being swarmed, which was great.

Take and Hold: Dwarves vs. Wood Elves

Original Air Date: April 26, 2011

After a sound defeat while using my Elves against my Dwarves last time, Gaius and I are playing another game where I use my Wood Elves and he uses my Dwarves. The units in today's game are as follows:

The Might of Mirkwood: 500 points

Legolas, Prince of Mirkwood - 90 points
Gandalf the Grey - 170 points

8 Wood Elf Warriors with Elven blades - 80 points
8 Wood Elf Warriors with Wood Elf spears - 80 points
8 Wood Elf Warriors with Elf bows and Elven blades - 80 points

26 units, 8 bows + Legolas, 2 heroes

Army of Erebor: 498 points

Dain Ironfoot, King Under the Mountain - 125 points
Balin, son of Fundin with Durin's Axe - 95 points
Gimli, son of Gloin - 90 points
8 Dwarf Warriors with shields - 72 points
6 Dwarf Warriors with Dwarf bows - 54 points
3 Dwarf Warriors with two-handed weapons - 24 points
1 Dwarf Warrior with banner - 38 points

21 units, 6 bows + 2 throwing axes, 3 heroes

The scenario we will be playing is a Take and Hold game on a board that is 24" long by 24" wide. This battle is played until one side is broken and at the end of that turn (and all subsequent turns), we roll a dice: on the roll of a 1-2, the game ends. When the game ends, each model that has its whole base within 3" of the center objective marker (in this case the treasure chest on the rock) scores a point for his army. The player with the most points wins the game.

At the end of each Move phase, each player will roll a dice for the units that have not yet arrived: on a 1-2, the unit doesn't arrive. On a 3-4, the unit arrives on any board edge chosen by the opposing player, while on a 5-6, the unit arrives anywhere on the board edge of the controlling player. We will be playing that units who arrive cannot shoot, cast magic, or charge (naturally) on the first turn in play. Units may also not be placed within 6" of an enemy unit (so no Elves can be placed within 6" of a Dwarf unit). With this in mind, here is the map:

The map is largely open: a few trees litter the side of the board and there is a low hill in the center with a treasure chest on it. This will represent the place the armies are trying to "take and hold." At the start of the game no units are deployed, so we will simply see who chooses their side first and who has priority first.



After rolling a dice, the Elves elect to choose their placement first, while the Dwarves are forced to have priority during the first round. The Elves select the southern board edge, while the Dwarves are left with the northern board edge.



Turn 1: The Forces Arrive (Priority - Dwarves)

The Dwarves roll for their units and end their turn. The Dwarves place Dain, Balin, and 3 Dwarves on their board edge, while 7 Dwarves are placed on the board edge of the Elves' choosing. These 7 Dwarves are placed near a clump of trees. The final 9 don't show up at all (including Gimli).
The Elves roll and 10 of their units (including Gandalf) are placed within 3" of their board edge. 7 are placed by Gaius, leaving 9 Elves to deploy later (including Legolas).

Kill count: Elves 0/21, Dwarves 0/26



Turn 2: Missiles Fly (P - tied, Elves)

The Elves now move their units and run for the defensive walls guarding the target location. Four Elves arrive to help (not Legolas), three of which were placed by me. Gandalf successfully casts "Cast Blinding Light" to protect the Elves within 6" from most enemy archery.

The Dwarves respond in kind, trying to catch my Elves and whittle a few down with archery. Gimli and one Dwarf are placed by me, while 3 Dwarves are placed by Gaius. Four Dwarves failed to show. Nothing interesting happened in the Shoot phase.


Kill count: Elves 0/21, Dwarves 0/26.



Turn 3: More Missiles Fly (P - Elves)

The Elves continue to advance towards the center. Three Elves (including Legolas) are placed by me, while one is placed by Gaius. The final Elf archer has yet to arrive. 

The Dwarves get to place three of their four remaining units, leaving one archer to come later in the game (what's up with the archers not coming with everyone else?). All of the Dwarves move their full movement, leaving only Gimli to shoot in the Shoot phase. Nothing happened in that phase.


Kill count: Elves 0/21, Dwarves 0/26.



Turn 4: First Blood! (P - Elves)

So, I'm really happy that priority is siding with me today. Unfortunately, I forgot to take pictures this round...sorry. Gandalf succeeds in casting "Terrifying Aura" and the rest of the Elves continue to advance and congregate around him. The Elves are allowed to place their final unit and they place him near Gimli's location to pepper him with arrows.

The Dwarves are tired of not having priority and continue to steam-roll towards the prize. The Elves, however, are allowed to place the final Dwarf unit and place this archer fittingly behind a rock. Gimli and 2 archers will be able to shoot this round.

During the Shoot phase, all of the Elven arrows only managed to kill one Dwarf with two-handed weapon. Pity that... The Dwarves responded by killing the lone Elf on the hill and killing an Elf archer (Gimli paid a Might point).

Kill count: Elves 1/21, Dwarves 2/26. The Elves need to kill 10 more units, while the Dwarves need to kill 12 more units.



Turn 5: Barrage of Steel (P - Elves)

Gandalf leads the charge, as the Elves prepare to take up defensive positions against the Dwarves. Gandalf successfully casts "Immobilize" on Dain, but Dain resists it with 2 of his 3 Will points. The Dwarves respond by getting as close to the Elves as they can.

During the Shoot phase, the Elves kill three Dwarves with shields (one from the west ridge, one from Gimli's surprise attack, and one in the front-and-center. The Elves also kill the banner-bearer. The Dwarves kill none.

Kill count: Elves 5/21, Dwarves 2/26. The Elves need to kill 6 more Dwarves, while the Dwarves need to kill 11 more Elves.



Turn 6: Tactical Maneuvers (P - Elves again)


The Elves now back away as Gandalf again attempts to "immobilize" Dain. He pays a Might point to cast the spell, but Dain resists it, spending his last Will point. The Dwarves reform to stay out of range of the hail-storm of thrown daggers from the Elves.Unfortunately, they misjudged some of the distances and Dain is in range of 8 throwing daggers!

During the Shoot phase, three Elf archers and Legolas shot at Gimli. Legolas managed to land a wound on Gimli, but he saved it with a Fate point. The three Elf archers in the tree with platforms managed to kill a Dwarf archer who was preparing to return fire. Despite attempts by 8 Elves with throwing daggers, none are able to wound their only available target: Dain. One Elf managed to get a 6 on his first wound dice, but failed to get a 5+ on his second. The Dwarves responded by killing two Elf spearmen.

Kill count: Elves 6/21, Dwarves 4/26. The Elves need to kill 5 more Dwarves (probably a hero), while the Dwarves need to kill 9 more Elves. Remember though that the goal isn't to break the foe necessarily, it is for one force to break and the game to end while your force has more units than the other player.



Turn 7: Into the Frey! (P - DWARVES!)

Finally, the Dwarves have priority again. Though they charged towards the Elves, Gandalf successfully cast "Command" (using his free Will point and one from his store) on Dain. Without any more Will points, the King Under the Mountain was forced to accept the spell.
In the Shoot phase, the Dwarves failed to hit anyone...bummer. Legolas and two Elf archers fired at Gimli and Legolas paid 1 Might point to wound Gimli once, but this was also saved by his last Fate point. An Elf archer on the platform trees killed the Dwarf archer who had shot at him a moment earlier. Two Elves with throwing daggers threw them at Dain  and one managed to hit him. Dain then proceeded to fail both of his Fate saves, so he took his first of three wounds. Gaius' response: shrug with a side dish of disbelief.

 In the Fight phase, Balin stands alone against 5 oppressors. He manages, however, to score a 6 on one of his dice, so he wins the fight and pays 2 Might points to kill 2 Elves he was fighting. Two Elves with blades kill a Dwarf with shield (after both used their blades as two-handed weapons) and two other Elves with blades nearby do the same against the Dwarf with two-handed axe. It is important to note that neither of these pairs actually needed their two-handed weapons to kill their targets. The final Dwarf with shield was beaten, but managed to not die (barely). In the northern fight, one Dwarf wins by shielding, while the other loses his fight but is not wounded.

Kill count: Elves 9/21, Dwarves 6/26. The Elves need to kill 2 more Dwarves, while the Dwarves need to kill 7 more Elves.



Turn 8: Picking Off The Foes (P - tied, Elves)

Gaius: "Not again...hmmm."

I detect that there is a bit more to that thought right about now...BUT Dain and Gandalf both call heroic combats, in an attempt to avoid unnecessary wizardry. After three rolls to see who goes first, Gandalf wins it. He proceeds to attempt to immobilize Dain again, but must pay his final Might point to do so. During their charges, an Elf spearman succeeded in killing a Dwarf with shield, bringing the Elves one unit away from the game-winning blow. The Dwarves respond with moving their archers towards the enemy and spying out Legolas and his raiding archer band.
In the Shoot phase, Legolas pays his final 2 Might points to cut down Gimli, the great warrior of the Dwarves. The Dwarf archers are angered at the death of their lord and manage to land a wound on Legolas, but this is saved by one of Legolas' 3 Fate points.


In the Fight phase, Balin manages to win his fight, but fails to wound Gandalf. Dain loses his fight to win his fight, but his assailants fail to wound him. Two Elves near the bottom left kill their foe, while two Elves near the top kill a Dwarf with two-handed axe.

It was only after everything was done for this phase that we remembered that we had forgotten to test for the courage of the army at the beginning of the round. We will not forget this in the next few turns, though.

Kill Count: Elves 13/21, Dwarves 6/26. The Dwarf force is now broken, we will roll a dice to see if the game ends. The dice reads "5," so the game continues...



Turn 9: Fall Into Ruin (P - tied, Elves)

Before anyone can move, Balin spends his final Might point calling a heroic move. Without any Might points to counter this move, the Dwarves who are left (read 3) begin to charge their opponents. The Elves respond by trapping most of their foes.
In the Shoot phase, Legolas (behind the wall) managed to kill one Dwarf archer. The Dwarf archers replied by not hitting anything.




In the Fight phase, Dain called a Heroic Combat, trying to kill all 3 of his foes. Though he won the fight, he only managed to kill 2 of his foes (paying his last Might point to do so). Balin lost his fight, but was not wounded (barely). In all of the other fights, the Elves won and killed their opponents, which adds 3 Dwarves to the dead pile.

Kill Count: Elves 17/21, Dwarves 8/26. With Dain's 2 kills, he ended a 2 turn streak of not killing any foes. At the end of the turn, a "1" was rolled, so the game ends.

The final point score is Elves 3, Dwarves 1 (3 Elven units including Gandalf had their bases completely within 3" of the treasure chest, while only Dain was within 3"), giving the victory to the Wood Elves.




Conclusion:

Assessment by Gaius:

Ok, from the get-go, the Elves did well in their rolls. I was banking on having a few more Dwarves around when we finally charged, but not only did we not get priority more than twice in nine rounds, but Dain was crippled before he even fought. At the end of the day, I'm disappointed in how the heroes worked, but that's the nature of a game where you're not sure when or where your units will begin. Very fun though...at times.

Assessment by Tiberius:

The Wood Elves did well: their throwing weapons killed a few Dwarves, they consistently won their fights, and when they lost, they eluded the slaying axes of the Dwarves. I'm rather pleased with how they managed here, only suffering 8 wounds against an army that consistently beats them when crossing open ground. I'm happy that Gandalf did more this game and I feel like I gave Gaius a taste of what the last game was like. All in all, I'm pleased.

Stellar unit for Wood Elves: Wood Elf Warrior with Elven Blade and Throwing Daggers

These guys cut through Dwarf after Dwarf with effortless ease, especially when facing of against two-handed weapon Dwarves. Usually, these Elves die quickly, but today they killed 9 of the enemy Dwarves (which is about half of them). This pays for their costs (thank you banner-bearer) and only one unit (also the banner-bearer) was killed at a distance.

Stellar unit for Dwarves: Dwarf Warrior with Dwarf Bow

It always surprises me when the archers are the most effective units against my Elves. Though archers shouldn't have too difficult a time against a low defense civilization like the Wood Elves, Gandalf is supposed to stop the archery of the enemy from having much effect. In this game, though, the Dwarf archers succeeded in killing a handful of Elves and wounded Legolas. All told, that's not bad, considering how few Elves were killed by the Dwarves.