Thursday, November 29, 2012

Seize the Prize: Wood Elves vs. Goblins


Original Air Date: April 16, 2011




Today's game features my Wood Elves against my Goblins, as played by my good friend Gaius. The armies are as follows:

The Might of Mirkwood: 255 points

Legolas, Prince of Mirkwood - 90 points
6 Wood Elf Warriors with Elven blades and throwing daggers - 60 points
6 Wood Elf Warriors with Wood Elf spears and throwing daggers - 60 points
5 Wood Elf Warriors with Elf bows and Elven blades - 45 points

18 units, 5 bows + Legolas, 1 heroes

Denizens of Moria: 255 points

Durburz, Goblin King of Moria - 60 points8 Goblin Warriors with shields - 40 points
8 Goblin Warriors with spears - 40 points
7 Goblin Warriors with Orc bows - 35 points
1 Cave Troll - 80 points

25 units, 7 bows, 1 hero

The scenario we will be playing is a Seize the Prize game on a board that is 24" long by 24" wide. In the center of the board is an artifact (inside the treasure chest). To find said artifact, a unit who is in base contact with it at the end of the Fight phase may roll a dice to try to open the chest: on the roll of a 4+, the chest is opened and the artifact is found, held by the model who opened the chest. Only one model (period, not from each side) may attempt to open the chest each turn. Each player may choose which of his units tries to open the chest if he has more than one in base contact. If both players have units touching the chest, roll a dice to see which unit opens the chest.

After the chest is opened, each side is attempting to have a unit carry the artifact off one of the board edges (any board edge, doesn't matter). The artifact may be passed from one unit to another, but may only be passed once each turn. To pass the artifact on, we are going to play that the unit passing the item rolls a dice: on the roll of a 2+, the transfer is successful. On the roll of a 1, the artifact is dropped and must be "unearthed" again, as the bearer is in a frenzy looking for it on the ground during the heat of battle.

So...here's the map:


The map is largely open, though there are hills near the center, a few clumps of trees, and a few clusters of rocks. After rolling a dice, the Elves are forced to choose their placement first, while the Goblins rejoice at having priority during the first round. The Elves select the East board edge, while the Goblins are left with the West  board edge.



Turn 1: The Mad Rush (Priority - Goblins)

Both armies move towards each other, with the Troll leading the charge against the Elves. The Elves unleash arrows against the troll, because by sheer mathematics, he's going to reach the chest at the same time as the Elves. Legolas unleashes 3 shots at the Troll and without using any Might points, lands 2 wounds against him! The other Elves are unable to take down any targets, but this is a good start for the Elves.



Turn 2: Terror and the Chest (P - Goblins)

The armies are now surrounding the chest. The troll and one Elf are now in base contact, so they will struggle to see who opens it...unless one or both of them dies in the archery phase. Despite the Goblin's best efforts, they are only able to take down one Elf, and it's not the one in base contact with the chest. The Elves succeed in killing 2 Goblin archers and the troll with a throwing weapon.

With no one else to argue with, the Elf with spear successfully opens the chest and is now surrounded by many angry Goblins...




Turn 3: Quick Withdrawal and a Steady Line (P - Elves)

Ok, this is clock-work if we can keep the Goblin archers from doing anything important. As you can see, the Elf is nearly to the board edge, so one more good turn and the game is over! During the Shoot phase, an Elf archer killed a Goblin archer and Legolas killed the spearman behind the Goblin King.


In the Fight phase, the Goblin King called a heroic combat. Unfortunately, the Elves rolled 6s to win the fight (but failed to wound). This was a noble attempt to cut through the ranks of the Elves and reach the Elf with the artifact, but thankfully for me, it didn't work. :-) In another set of amazing fights, the other two Elves fighting rolled 6s in their fights, with the swordsman killing his man. Outside of this shot, an Elf spearman fended off two Goblins with the shielding rule. Also outside this shot, two Elves fought off three Goblins, failing to kill any.



Turn 4: Heroic Stand and Victory (P - tied, Goblins)

In an attempt to keep the Goblins from catching the runner, Legolas calls a heroic move, as does the Goblin King. Legolas won the roll-off, sealing the game as a victory for the Elves.



Conclusion:

Assessment by Gaius:

So the Goblins are slow, which is a huge disadvantage in a game where you're trying to get to the center before the other guy. Unfortunately, the Troll died too early...which really made it hard to catch and kill the Elves. Still, if I had one more turn (or priority a round before), everything probably would have worked out well. That being said, I rather enjoyed this short game.

Assessment by Tiberius:

The fleet-footed Elves did it again. In truth, I'm surprised more of us didn't die, but seeing as we kept rolling 6s, I'm not surprised at all that so few of us died. I'm really happy that Legolas came through at the beginning of the game - really made life easier for all of us.

Stellar unit for Wood Elves: Wood Elf with Wood Elf Spear

These guys didn't lose any fights (though none of the Elves did), but succeeded in stopping the heroic combat of the Goblin King, fended off a pair of Goblins, and supported a swordsman who would probably have lost his fight otherwise. All told, since the game was short, these guys got the most done out of any other unit, besides possibly the archers.

Stellar unit for the Goblins: Goblin Warrior with Orc bow

What can I say? The only units that killed someone were archers. They only managed to kill one Elf...all told, bad game as far as kills go. The Troll probably did the most, since he absorbed most of the archery, but we really can't credit him with too much, now can we?

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