Original web date: March 8, 2011
Today's battle report is set to the following narrative: two warbands meet on the border of two rival kingdoms: the Dwarves who serve the King under the Mountain, and the Elves of the Woodland Realm. Here are our participants in this Domination game:
Here's how the board is set up:
The board is 48" by 48" and has one and only one wooded terrain piece on each 2'x2' grid. There is also one other terrain piece (or set of small pieces) on each grid: an Amon Hen structure, a few large rocks, a bridge and river, and some high ground (must be climbed). You can see in the center of the map a set of "trees" with mountable platforms - this will be an important part of this battle. Though this is a domination game, there are no objectives being used. Instead, both sides are simply going to try to break the other (either by killing units or by causing them to retreat).
The Dwarves are set up in three companies:
The
left: unfortunately, I don't have the picture of these guys at the
beginning, but I do have a picture of them later. This formation
consists of 4 Dwarf Warriors with shields and two with Dwarf Bows.
The Elves are set up as follows:
Turn 1: both armies advance (Priority - Elves)
Nothing much happens, but the two armies move towards each other.
Turn 2: The armies are still just moving (P - Dwarves)
Nothing flashy, just going to show a few pictures to show you where specific units are...
Turn 3: Arrows fly (P - Dwarves)
As the armies move closer together, the Elves begin to shoot at their Dwarf foes. Statistically, the Elves should not be killing too many of the little bearded men, but watch what they do...
Turn 4: More shooting (P - Elves)
The Dwarves continue to advance, but their archers now have targets in range. As all of the melee troops begin to charge at each other, it will the Elves who get to draw extra blood, as all of their infantry have throwing daggers (allowing them to use their prodigious skill in archery before they engage in combat).
I must note that the Dwarf archers were far from silent. Of the six arrows that were loosed by the Dwarves, 3 hit their targets, killing three Elven swordsmen. One of the Dwarves (from the high ground, but not the one who was nearly killed) killed his target with a 6 to hit, a 6 to wound, and a 6 for a patch of the high ground that was in the way. "Take that, Elf!"
Turn 5: The Sound of Clashing Arms (P - Tie, Dwarves)
Here was the first melee combat of the battle...and the Dwarves welcomed it gladly. That being said, the Dwarves at this point were seeking a tactical redeployment on their left, as the Elven swordsmen and spearmen were quickly approaching. During the Shoot phase, the Elves killed no one, while the Dwarf archers killed 2 Elven spearmen and an Elf archer. One of the spearmen was supporting a swordsman against the Dwarf wedge.
Turn 6: The Elves Regroup (P - Elves)
During the Fight phase, the two Dwarf archers in the woods to the left were assaulted by the three remaining Elven warriors - the two that are highly detailed and one rogue spearman who lost his swordsman to archery, as seen in the picture above for Turn 5. The purple-coated archer killed the spearman he was fighting (which drove the Elves to their breaking point). The other Dwarf archer, though outnumbered two-to-one, managed not to meet death from his attackers (whose rolls to wound were a 2 and 1).
Turn 7: The Plot Thickens (P - Dwarves)
During this round, not much happened. One Elf died in close combat with a Dwarf archer, but most of the action happened in the archery phase. You can see the results below.
Turn 8: The Chase is on...
Turn 9: The Power of Archery
Turn 10: The Mustering of the Elves (P - Elves)
The Elves successfully win the priority roll and immediately engage Gimli in combat. The Elf who was fighting Gimli chooses to hold back, waiting for a Dwarf warrior to climb up the rope and assist his captain. In the meantime, there are still a few Dwarves who he can shoot at, so he should be useful in either case.
Turn 11-15: (P - mostly Dwarves)
Not much happens during the last few turns, which makes me think I should institute a rule that provides for a faster end of the game and points tally once one army breaks. What I'm thinking is (and I was inspired after seeing another gamer website) that at the beginning of each priority phase after an army is broken, the broken-force player rolls a dice. On the roll of a 1, the game ends at the end of the subsequent turn. You then tally up what points of remaining units you have or what objectives you have at the end of that round. With each passing turn, you add 1 to the required roll, meaning that you will have no more than 6 turns after a force is broken to play. The fact that you get one final round to play after knowing that the game will end gives you the opportunity to evaluate what you need to do to win with your forces (or who to keep alive).
But to get back to the game...
Conclusion:
So, Gimli ended the game by killing Legolas with a throwing axe...how awesome. Legolas was probably fitting an arrow nicely in his bow while this was happening, but we can only guess. Gaius insists that Legolas had the arrow ready to fire right before he died, but that's his opinion.
Tiberius: The Dwarves, I have concluded, are a hardy civilization and with the right maneuvers can even transverse difficult terrain well to fight enemies who are not penalized by them. Their armor is great, but won't stop all archers from nailing them if their bows are strong enough (but since Defense 6 units are wounded on the same roll by a Strength 2 or Strength 3 bow, it's reasonable to say that with enough archery, you could slay many Dwarves from a distance, which happened today).
Gaius: For the Elves, there was a moment where they definitely could have won. It was probably a mistake to keep the archers on the Far Right in the woods for so long when they could have raced to the high ground and killed the archers in close combat instead of shooting at them. This could have not only kept Legolas more healthy, but could also have routed the Dwarves faster. Legolas was great, but had a few really bad archery rounds. It's tough to see him have a bad night (though I've definitely seen worse).
Most effective Elf Warrior unit: Archers
The Elven archers not only assisted in killing more than one-quarter of the Dwarf units, but they also managed to shoot two Dwarves with shields during the first volley of the game. Incredible. They continued to take down Dwarf after Dwarf after Dwarf, though they didn't have much luck against the Dwarves on the high ground.
Most effective Dwarf Warrior unit: Archers
The Dwarf archers in the trees killed four Elves at least, while those on the high ground killed a few others and one of them wounded Legolas (two wounds, one saved by all of Legolas' Fate points). The archers on the other side did relatively little, but three or four of these little Dwarf blokes managed to kill more points worth of units than they were cumulatively worth. A big shout out goes to the Dwarves with shields who managed to continue to take the brunt of the arrow fire in the center of the battle (not to the three worthless shield bearing Dwarves who died too quickly from the get-go).
As a wrap, I'm excited that new Dwarves are coming to me and I'll soon be ready to play a full 500 point game soon. In addition to these fine Dwarf warriors, I expect to have Dain and Balin join the ranks (losing a few of the Dwarf warriors because of points) and Gandalf and a few more Wood Elf warriors to join the Elven ranks. It should be fun...
Until later,
Tiberius
Today's battle report is set to the following narrative: two warbands meet on the border of two rival kingdoms: the Dwarves who serve the King under the Mountain, and the Elves of the Woodland Realm. Here are our participants in this Domination game:
The Army of Erebor (commanded by me, win roll-offs on a 1-3):
Gimli, son of Gloin - 90 points
8 Dwarf Warriors with shields - 72 points
6 Dwarf Warriors with Dwarf Bows - 54 points
5 Dwarf Warriors with two-handed weapons - 40 points
1 Dwarf Warrior with a banner (converted two-handed weapon) - 38 points
Total force: 21 units, 6 bows, 294 points
Gimli, son of Gloin - 90 points
8 Dwarf Warriors with shields - 72 points
6 Dwarf Warriors with Dwarf Bows - 54 points
5 Dwarf Warriors with two-handed weapons - 40 points
1 Dwarf Warrior with a banner (converted two-handed weapon) - 38 points
Total force: 21 units, 6 bows, 294 points
The Might of Mirkwood (commanded by my friend Gaius, win roll-offs on a 4-6):
Legolas, Prince of Mirkwood (with armor) - 95 points
7 Wood Elf Warriors with Elven blades and throwing daggers - 70 points
7 Wood Elf Warriors with Wood Elf spears and throwing daggers - 70 points
7 Wood Elf Warriors with Elf bows - 63 points
Total force: 22 units, 7 bows + Legolas, 298 points
Legolas, Prince of Mirkwood (with armor) - 95 points
7 Wood Elf Warriors with Elven blades and throwing daggers - 70 points
7 Wood Elf Warriors with Wood Elf spears and throwing daggers - 70 points
7 Wood Elf Warriors with Elf bows - 63 points
Total force: 22 units, 7 bows + Legolas, 298 points
Here's how the board is set up:
The board is 48" by 48" and has one and only one wooded terrain piece on each 2'x2' grid. There is also one other terrain piece (or set of small pieces) on each grid: an Amon Hen structure, a few large rocks, a bridge and river, and some high ground (must be climbed). You can see in the center of the map a set of "trees" with mountable platforms - this will be an important part of this battle. Though this is a domination game, there are no objectives being used. Instead, both sides are simply going to try to break the other (either by killing units or by causing them to retreat).
THE FORCES:
The Dwarves are set up in three companies:
The right: 3 two-handed weapon Dwarves and 2 Dwarf archers |
The center: Gimli, 4 shield-bearing Dwarves, 2 two-handed weapon Dwarves, and a Banner. |
The Elves are set up as follows:
The archer on the far end is heading towards the Amon Hen structure. The other units include 3 Elven swordsmen and 3 Wood Elf Spearmen. This warband will be heading towards the high ground. |
Center Left: 3 Elven archers and Legolas (second from the left). They will head towards the trees to mount the platforms and benefit from the range and vision of that vantage point. |
Center Right: 4 Elven swordsmen and 4 Wood Elf spearmen. They will be pressing the Dwarven army's left flank. |
Far Right: Three Elven archers. They will be supporting the Elven warband mentioned above as they approach the Dwarves on the left. |
Turn 1: both armies advance (Priority - Elves)
Nothing much happens, but the two armies move towards each other.
Turn 2: The armies are still just moving (P - Dwarves)
Nothing flashy, just going to show a few pictures to show you where specific units are...
The Dwarf line advances towards the high ground, but the archers separate from the line. They're headed for the high ground, where they can fire with protection at Elves on the plains. |
Three archers lie in wait in their woods, but remain out of range of their opponents (sadly). |
Turn 3: Arrows fly (P - Dwarves)
As the armies move closer together, the Elves begin to shoot at their Dwarf foes. Statistically, the Elves should not be killing too many of the little bearded men, but watch what they do...
These 4 Dwarves with shields comprise the Left formation which wasn't highlighted at the start of the game. The two archers from the formation are hiding in the trees behind a bush. |
The archer on the Amon Hen platform begins to shoot at the Dwarves (who are also hard to see, apologies for that)...but with no success. Remember him... |
It never ceases to amaze me when an archer fails a climbing test...there is a 17% chance of it happening, but when it does, you have a 100% chance of being mocked by your friends and enemies alike. |
Turn 4: More shooting (P - Elves)
The Dwarves continue to advance, but their archers now have targets in range. As all of the melee troops begin to charge at each other, it will the Elves who get to draw extra blood, as all of their infantry have throwing daggers (allowing them to use their prodigious skill in archery before they engage in combat).
I must note that the Dwarf archers were far from silent. Of the six arrows that were loosed by the Dwarves, 3 hit their targets, killing three Elven swordsmen. One of the Dwarves (from the high ground, but not the one who was nearly killed) killed his target with a 6 to hit, a 6 to wound, and a 6 for a patch of the high ground that was in the way. "Take that, Elf!"
Turn 5: The Sound of Clashing Arms (P - Tie, Dwarves)
Here was the first melee combat of the battle...and the Dwarves welcomed it gladly. That being said, the Dwarves at this point were seeking a tactical redeployment on their left, as the Elven swordsmen and spearmen were quickly approaching. During the Shoot phase, the Elves killed no one, while the Dwarf archers killed 2 Elven spearmen and an Elf archer. One of the spearmen was supporting a swordsman against the Dwarf wedge.
The Dwarves on the left seek the cover of the trees...just what the Elves want. Remember that there are three units here: a Dwarf with shield and two with bows (purple and reddish outfits). |
The Elves approached the group of Dwarves and succeeded in ganging up on and killing the Dwarf with shield in the front (both rolls to wound were 6s). Beautiful... :-) |
Turn 6: The Elves Regroup (P - Elves)
Pardon the blurriness. Gimli leads his men into the forest. In the archery phase, he kills this Elf with his throwing axe...which is really handy. With this kill, the Elven force is broken. |
The Dwarves charge into the forest and are not afraid...remember these three Dwarves, as they will be coming under a lot of fire soon! |
During the Fight phase, the two Dwarf archers in the woods to the left were assaulted by the three remaining Elven warriors - the two that are highly detailed and one rogue spearman who lost his swordsman to archery, as seen in the picture above for Turn 5. The purple-coated archer killed the spearman he was fighting (which drove the Elves to their breaking point). The other Dwarf archer, though outnumbered two-to-one, managed not to meet death from his attackers (whose rolls to wound were a 2 and 1).
Turn 7: The Plot Thickens (P - Dwarves)
During this round, not much happened. One Elf died in close combat with a Dwarf archer, but most of the action happened in the archery phase. You can see the results below.
The buddies of the archer who was fighting the Dwarf fired on the last remaining Dwarf archer on the high ground (the one who had problems climbing in an earlier round). |
Turn 8: The Chase is on...
This Dwarf attracted arrow fire from many, many Elves. He survived two rounds of fire until he was finally killed by the Elf hiding on the Amon Hen platform. |
Turn 9: The Power of Archery
Turn 10: The Mustering of the Elves (P - Elves)
The Elves successfully win the priority roll and immediately engage Gimli in combat. The Elf who was fighting Gimli chooses to hold back, waiting for a Dwarf warrior to climb up the rope and assist his captain. In the meantime, there are still a few Dwarves who he can shoot at, so he should be useful in either case.
This is the first of several duels between Legolas and Gimli. Let me say, much to my displeasure, that neither combatant wounded the other in close combat...very displeased about that... |
Turn 11-15: (P - mostly Dwarves)
Not much happens during the last few turns, which makes me think I should institute a rule that provides for a faster end of the game and points tally once one army breaks. What I'm thinking is (and I was inspired after seeing another gamer website) that at the beginning of each priority phase after an army is broken, the broken-force player rolls a dice. On the roll of a 1, the game ends at the end of the subsequent turn. You then tally up what points of remaining units you have or what objectives you have at the end of that round. With each passing turn, you add 1 to the required roll, meaning that you will have no more than 6 turns after a force is broken to play. The fact that you get one final round to play after knowing that the game will end gives you the opportunity to evaluate what you need to do to win with your forces (or who to keep alive).
But to get back to the game...
This archer was the sniper who killed several Dwarves during this battle. For whatever reason, after killing a shield-bearing Dwarf, he decided to flee the battlefield. Pansy... |
I mentioned earlier that Legolas managed to snipe a Dwarf with shield on the roll of 2 6s (one to wound and one for in-the-way)...he was standing right next to this Dwarf. |
Conclusion:
So, Gimli ended the game by killing Legolas with a throwing axe...how awesome. Legolas was probably fitting an arrow nicely in his bow while this was happening, but we can only guess. Gaius insists that Legolas had the arrow ready to fire right before he died, but that's his opinion.
Tiberius: The Dwarves, I have concluded, are a hardy civilization and with the right maneuvers can even transverse difficult terrain well to fight enemies who are not penalized by them. Their armor is great, but won't stop all archers from nailing them if their bows are strong enough (but since Defense 6 units are wounded on the same roll by a Strength 2 or Strength 3 bow, it's reasonable to say that with enough archery, you could slay many Dwarves from a distance, which happened today).
Gaius: For the Elves, there was a moment where they definitely could have won. It was probably a mistake to keep the archers on the Far Right in the woods for so long when they could have raced to the high ground and killed the archers in close combat instead of shooting at them. This could have not only kept Legolas more healthy, but could also have routed the Dwarves faster. Legolas was great, but had a few really bad archery rounds. It's tough to see him have a bad night (though I've definitely seen worse).
Most effective Elf Warrior unit: Archers
The Elven archers not only assisted in killing more than one-quarter of the Dwarf units, but they also managed to shoot two Dwarves with shields during the first volley of the game. Incredible. They continued to take down Dwarf after Dwarf after Dwarf, though they didn't have much luck against the Dwarves on the high ground.
Most effective Dwarf Warrior unit: Archers
The Dwarf archers in the trees killed four Elves at least, while those on the high ground killed a few others and one of them wounded Legolas (two wounds, one saved by all of Legolas' Fate points). The archers on the other side did relatively little, but three or four of these little Dwarf blokes managed to kill more points worth of units than they were cumulatively worth. A big shout out goes to the Dwarves with shields who managed to continue to take the brunt of the arrow fire in the center of the battle (not to the three worthless shield bearing Dwarves who died too quickly from the get-go).
As a wrap, I'm excited that new Dwarves are coming to me and I'll soon be ready to play a full 500 point game soon. In addition to these fine Dwarf warriors, I expect to have Dain and Balin join the ranks (losing a few of the Dwarf warriors because of points) and Gandalf and a few more Wood Elf warriors to join the Elven ranks. It should be fun...
Until later,
Tiberius
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