Thursday, November 29, 2012

Brawl: Rohan vs. Uruk-Hai

Original Air Date: April 16, 2011
So today I finally am playing with someone other than Gaius (I play with him a lot). Today, I'm playing with my good friend Glenstorm. He has challenged my Isengard army to a battle, so we'll see how it goes. For those of you who keep track, you know that my Uruks have not had the best record, as has been seen in their previous games with the Wood Elves and the Dwarves.

The Fist of Isengard: 449 points

Uruk-Hai Captain with heavy armor and shield - 60 points
16 Uruk-Hai warriors with shield - 160 points
16 Uruk-Hai warriors with pike - 160 points
1 Uruk-Hai warrior with banner - 39 points
3 Orc warriors with Orc bows - 18 points
2 Orc warriors with spears - 12 points

39 units, 3 bows, 1 hero

The Horse Masters of Rohan: 454 points

Eomer, Knight of the Riddermark with shield, throwing spears, mount, and bow - 100 points

3 Rohan Royal Guard with throwing spears - 36 points
14 Warriors of Rohan with throwing spears and shields - 126 points
5 Warriors of Rohan with bows - 35 points
2 Warriors of Rohan with banners - 62 points

Legolas, Prince of Mirkwood with armor - 95 points (ally)

26 units, 7 bows, 18 throwing weapons, 2 heroes

We will be playing a Brawl game on a board that is 24" long by 24" wide, because it will move quickly. As has been identified in past Brawl games, we will play until one side is broken and then will roll a dice at the beginning of each subsequent turn: on the roll of a 1, the game ends, with each passing round adding 1 to the required roll, thereby making the game end after 5 turns of one side being broken.

The Uruks will be approaching from the left, while the men of Rohan will approach from the right. The map is reminiscent of the Westfold, as there is a small village of sorts in the center of the map with rocks and hills surrounding it. This fight has an added element to the battle in that Isengard and Rohan are traditional enemies in the books and in the movies, so we'll see how this fight ends.

Pre-game assessment of my strategy:

I know from the get-go that my Uruks have an advantage over the men of Rohan if we can engage them in combat, because not only do they not have spear support units, but I have nearly as many spears as I do swords. But...I learned from my game against Gaius that throwing weapons and bows can be really dangerous against my Uruks. Granted the bows I will be facing today are only strength 2 bows, but that's little comfort for my shield-bearing Uruks since they are wounded on a 6 by both strength 2 and strength 3 units.

I'm also running two simple formations: a phalanx and a wedge. For the phalanx, the men of Rohan will need to get to the flanks in order for the strength of the Uruk-Hai to not overbear on the Rohan warriors. I'm also hoping that I get to charge him in combat and not the other way around, because otherwise, I could be torn up by the throwing weapons. My largest concern with the phalanx is that there are a few Orc spearmen in it, which is great for spreading the battle line, but should the Uruks in front of these units die, we will be fighting with a Fight value 3 and a Strength 3 unit, instead of a Fight value 4 and a Strength 4 unit...which is not very good.

Pre-game assessment of Glenstorm's strategy (unknown to me until after the game):

My Rohan warriors are going to need to decimate the Uruk-Hai with their throwing weapons.  Because Tiberius's Uruk-Hai have more strength, fight value, and armor, and they have the good opportunity to roll three dice to win the fight and wound (should they win), the chances that my men win the fight or escape a lost combat with their lives is rather slim.

Using the obstructions in the center, I'm going to attempt to swarm the flanks of the Uruk-Hai line of battle, which should trap some of his units and double my wound dice in the vent that I win the fight.  I am going to use Eomer and Legolas in tandem to crush one flank, and then we will wag them and any supporting soldiers back toward the middle.



Turn 1: Advancing Into the Westfold (Priority - Uruk-Hai)

Both sides move towards each other...here's a look at the different formations we're using:

10 Warriors of Rohan with shields and throwing spears, 2 Warriors of Rohan with bows, 3 Rohan Royal Guards with throwing spears, and a Warrior of Rohan with banner support Eomer in the center of the board. Eomer is mounted, but the horse model is currently under repairs...as is his sword.

On the Rohan left, 4 Warriors of Rohan with shield and throwing spear support Legolas, 3 Warriors of Rohan with bows, and a Warrior of Rohan with banner.

The Uruk Phalanx, approaching the center with 10 Uruk-Hai with shields, 16 Uruk-Hai with pikes, and 2 Orc Warriors with spears. Unfortunately, this beautiful formation will need to break up a little as it approaches the town.

On the Uruk right, the Uruk Captain leads his men in a wedge formation: six Uruks with shields and one Uruk-Hai with banner support him. Barely featured in this shot is one of the three Orc Warriors with Orc bow...you can see his hand on the right side. The other two are on either side of the Phalanx.



Turn 2: Momentum Builds, A Rider Appears (P - Uruks)

Both armies continue to move towards each other...

As you can see from the picture (and more clearly if you zoom in on it), Eomer has entered the outskirts of the city and is preparing to fire on the Uruks. The Uruk advance remains steady, but slow.

Here's a rear view of the Phalanx advance. You can see in this picture that two of the Uruk pikemen on the left are having an argument and two of the Uruk pikemen on the right are having a more civilized discussion...probably about medium rare meat. :-)


Turn 3: More Haste - More Haste! (P - Rohan)

Eomer has moved to support his left flank and begins to fire on the Uruk-Hai in the wedge formation. Everyone else simply continues to advance towards each other.

Here are the Uruks in the Wedge formation. Thanks to the rock that you can see at the bottom of the screen, most of them were given the benefit of an in-the-way roll from Eomer's bow. During this round, Eomer hit his target (the Uruk on the far left), but failed to wound him.


Turn 4: Arrows Fly (P - Rohan)

Both armies are now in bow range, which means that Rohan has the superior advantage. Eomer, Legolas, and the 5 Warriors of Rohan with bows have taken up positions to fire on the Uruks, while the rest charge into the melee. It was at this moment that I realized that I only had 3 lame Orc archers to return fire with, and was greatly...displeased.
Legolas never ceases to amaze me as an archer. This round, he only succeeded in wounding one unit (using a Might point), but that happened to be my Captain. Thankfully, my Captain saved the wound with a Fate point on the roll of a 6. Eomer also killed an Orc archer who was preparing to climb one of the buildings.

In other news, the Rohan "hawk-eye" as Glenstorm likes to call him nailed an Uruk with shield. Thankfully, my Phalanx is only 9 long by 3 deep, which means that I had an extra Uruk-Hai on the end of the battle line, so the look should remain about the same.
Kill count: Rohan 2, Uruk-Hai 0.



Turn 5: The Heat of Battle Rises (P - Rohan)

Sorry, no pictures. During the Shoot phase, Legolas paid another Might point to wound my Captain. He is now 1 wound away from dying and hasn't even been able to fight yet! From the get-go, I was hoping that his 7 Defense would keep him safe from Rohan archery, but I wasn't expecting Legolas today...

Kill count: Rohan 2, Uruks 0.



Turn 6: The Sound of Arms (P - Rohan...again...)
Rohan has once again gained priority and has moved into defensive positions against the Uruk-Hai. Now most of their Warriors with throwing weapons are in range, which is the part I was most afraid of. The only ones who are not in range are the two Warriors at the top of the picture, who are moving around in a sneaky sort of way.

As you can see, we are engaged in battle. You can also see Glenstorm's shaggy arm...and a certain lack of a captain in the wedge formation. This is because Eomer threw his throwing spear and killed him (spending 2 Might points to do so, but making sure that my captain's Strength 5 didn't get a chance to be used).
During the Shoot phase, one of the Rohan warriors with throwing spears on the right killed an Uruk with shield (already removed) because of an in-the-way roll - originally aiming for one of the pikes behind him. Above these guys at the top left, there used to be an Orc Archer on one of the buildings...but he was killed by a Rohan archer...probably the hawk-eye guy. During the Fight phase, 3 Warriors of Rohan  and a Rohan Royal Guard were killed.

During the Shoot phase on this side, a Rohan archer successfully shot and wounded the banner-bearer. He was, however, in base contact with two Uruks, so the one on the left took up the banner. Legolas then used one keenly shot arrow and wounded the new banner-bearer, who passed the banner off to the other Uruk he was in base contact with. During the Fight phase, the two Uruks with shields succeed in beating Eomer, but fail to wound him, as they used their shielding technique to say alive. In the other fights, the new banner bearer died, leaving no one to pick up the banner. The Uruk on the far left, however, succeeded in killing his man.
After a very messy round, the kill count is Rohan 8, Uruks 5.



Turn 7: The White Hand Emerges (P - Uruk-Hai!)

The board is now very messy. Eomer spent his last Might point to call a herioc move. With it, he slammed into some of my pikemen and the other units on the Rohan Left formed up in a defensive position. Legolas was unaffected by the movement, so he would move later with the rest of the Rohan force. With very few Uruk-Hai left in the wedge formation, I engaged as many units as I could, being careful to target the banner-bearer as one of them. In the other fights, I tried to gang up two units to every battle, just to get the most out of my Uruks. With the final remaining moves, the Rohan moved their archers around a little and threw Legolas into the fight with the banner bearer.
In these fights, Eomer beat the 5 Uruks he was fighting, knocked 3 to the ground, and killed 2 of them. It may not surprise you that the Rohan warrior with banner died against the 3 Uruks he was fighting. The Warrior of Rohan with the throwing spear (second from the bottom left) also died, making the kills on this side of the board 2 and 2.

In these fights, the Uruks lost most of them, but succeeded in losing no one (thanks largely to shielding) and killing the center Rohan Warrior with throwing spear.

Kill count: Rohan 10, Uruks 8. To place some perspective on this, the Rohan army will need to kill 10 more Uruks before they break, while the Uruks only need to kill 5 more Rohan units.



Turn 8: The Final Fist...(P - Uruks)
with the board looking pretty bleak on most sides after the Uruks won priority again, Glenstorm decided to cede me victory...which I took gladly.


Assessment by Tiberius:

The game went well and I was pleased with how the phalanx worked. To be honest, I was a bit concerned when the phalanx needed to split up because of the terrain. It also was forced to inch across the board when Uruk-Hai were killed in the front line, which added to the cumbersomeness of the force. In many ways, we were lucky to not be killed by all of the Rohan throwing spears...it could have ended much, much worse. Still, once the phalanx attacked, I was not disappointed, which is more than I can say for some of the past few games. The wedge failed horribly, but its purpose was served in that it distracted both of the enemy heroes, allowing the phalanx to advance with impunity.

Assessment by Glenstorm:

The throwing weapons did not work.  Period.  I underestimated his soldiers, and spent too much on two heroes that killed a total of six soldiers (costing him 110 points total, in contrast to the 190 points I spent on them).  His men rolled really well, despite my banner support and his lack of banner support.  Also, I should have let him come farther into the center and swung all the way around the battle line, forcing him to split his pikemen from his swordsmen.  But, at the end of the day, he rolled a lot of sixes, and that won him the day.  He played very well, was very methodical and clever in his troop deployment, and I admit complete defeat.  Well played, Tiberius.

Stellar unit for Isengard: Uruk-Hai Warrior with pike

Though most of the kills in this game went to the Uruks with shields, they were empowered by the Uruks with pikes. As expected, the benefit of having a higher Fight value and 3 attacks gave the Uruks a definite advantage, but in the fights that only involved Uruks with shields, they tended to lose. This highlights the benefits of having pike support. I wasn't pleased with the archery I got from the Orc archers. I've experienced in past games (like the one with the Wood Elves) that having Orc archers (or an Uruk-Hai hero) would be nice for the army, but in this game, they simply did nothing for me. I liked having the spearmen, but in future games, I'll probably go with two-handed weapon Orcs, to add an extra level of destructiveness for the army.

Stellar unit for Rohan: Rohan Warriors with bows

Seeing as they succeeded in killing most of the units who were not claimed by heroes, it appears that they were the only real warriors to give that credit to. On the other hand, the Rohan Royal Guards were resilient against the Uruk-Hai Phalanx, only one of which died. At the end of the day, most of the kills were collected by heroes, so perhaps the stellar status should go to Eomer or Legolas. On the whole, the units were fairly even in their scores.



Brawl: Wood Elves vs. Uruk-Hai

Original Air Date: April 17, 2011

So I played a second game with Glenstorm recently...I played as the Uruks and he got to use most of my Elves. The armies were as follows:

The Defenders of Rivendell: 376 points

Elrond - 170 points
Wood Elf Captain with throwing daggers - 70 points
5 Wood Elf Warriors with Elven blades - 40 points
6 Wood Elf Warriors with Wood Elf spears and throwing daggers - 60 points
4 Wood Elf Warriors with Elf bows - 36 points

17 units, 4 bows, 2 heroes

The Fist of Isengard: 350 points

Uruk-Hai Captain with shield and heavy armor - 60 points
15 Uruk-Hai Warriors with shields - 72 points
10 Uruk-Hai Warriors with pikes - 54 points
1 Uruk-Hai Warrior with banner - 39 points

27 units, no bows, 1 hero

The scenario we will be playing is another brawl game, and the purpose of it is to try out Glenstorm's new Elrond figurine. He has a 25 point advantage, so the expensive nature of Elrond won't be too much of a hindrance to the game play.

As with every brawl game, we play until one player grants victory or until one side is broken and the appropriate dice roll is cast. In this case, after each turn we try to roll a 6, adding 1 to the required roll after each round of not rolling the correct number. With this in mind, here is the map:

The map is largely open, except for a few forests and a few hills. The Elves have lined up on one side, while the Uruks have lined up on the other.

After rolling a dice, the Uruks will begin the game with priority. Glenstorm told me at the beginning of the game that he didn't have a high respect for low-defense Elves, so we'll see how this game goes...



Turn 1: Head-Long Assault (Priority - Uruk-Hai)

Nothing happened this round, except that both armies moved towards each other. Here you can see my wedge on the hill, with the phalanx next to it.
Here is the smaller phalanx for this game, complete with skirmisher Uruk-Hai to protect the flanks from being attacked.




Turn 2: The Battle Begins (P - Elves)

During this turn, the Elves moved closer to the woods, seeking to make life cumbersome for the more durable force of the Uruk-Hai. there are a few archers at the top right of the screen. One successfully killed an Uruk-Hai during the Shoot phase of this round.
Here you can see the Elven advance. Those with spears have throwing weapons to support their comrades, which on occasion can be particularly lethal. Elrond is the unpainted metal figure, leading a company of primarily spearman against the Uruk-Hai. You can also see an Elf talking to him...I can only imagine what he's saying. Also, in lieu of having an actual Wood Elf Captain, the Elf in the center of the lower formation is the captain today.
Kill count: Elves 1, Uruk-Hai 0.



Turn 3: Into The Forest...And Around (P - Elves)

Both armies just keep moving towards each other...nothing interesting happened, but the heat is on as the phalanx prepares to surround the forest resistance.


Kill count: Elves 1, Uruks 0.



Turn 4: The Magic of Rivendell (P - Uruk-Hai)


Despite winning priority, the Wood Elf Captain called a heroic move (uncontested by my captain due to the presence of a spellcaster and only 2 Might points). Elrond then moved into position for a Nature's Wrath. Despite an attempt to block the terrible spell, here was the result...

As you can see, most everyone was affected and the Elves then proceeded to engage those they wished. Thankfully, the throwing weapons of the Elves didn't kill any Uruk-Hai.
As you can also see, most of the Uruks managed to get up after the blast, moving towards the flank of the Elves once more. Not on that list, unfortunately, was my Captain, who lay helpless against the assault of the Elves. My captain also took a wound from the Captain on his approach due to a nasty throwing dagger. I was relieved when my Fate point saved it and kept me fighting...albeit on the ground.
During the combats in the forest, an Uruk killed an Elf with Elven blade and two Elves ganged up against an Uruk, killing him. On the other side of the world, an Elf killed an Uruk with shield and an Uruk with two supporting pikes killed an Elf with spear.

Kill count: Elves 3, Uruks 2.



Turn 5: The Magic Continues (P - Elves)

Here we go again. Elrond paid a few Might points to successfully cast this one and knocked a bunch of units to the ground. One of the Elves with spears killed an Uruk with a throwing dagger.
As you can also see, my Uruks are trying to get around the flank to the archers. An archer killed one of the pikes in the Shoot phase, though, but besides that, the rest of the attacks managed to work pretty well. During the Fight phase, one Uruk was killed by two Elves with spears, while the Uruks killed 2 Elves (one of the Uruks was the banner!), and the Uruk Captain managed to wound the Wood Elf captain once...which was saved by a Fate point.
Kill count: Elves 6, Uruk-Hai 4



Turn 6: All Is Chaos (P - Uruk-Hai)

So here we are with the Uruks seizing priority from the Elves. The Elves killed the banner bearer (picked up by an Uruk with shield) and a pikeman during the shoot phase.
Here you get a cameo shot of Glenstorm getting a model's eye view of the spearman who threw a dagger straight into the head of the banner-bearer. In these fights, the Wood Elf Captain won but didn't wound his opponent, while the Uruk Captain cut down his foe.
In these fights, the Uruks beat Elrond, but failed to wound. The Uruks lost the other fights, but none were killed.
 Kill count: Elves 8, Uruks 5



Turn 7: Neck-And-Neck (P - Uruk-Hai)

So...my camera ran out of space. Made me very unhappy, but here's how the end of the game took shape:

In the Shoot phase, a Wood Elf spearman killed the new banner-bearer, but this time the banner was picked up by yet another Uruk with shield. In the Fight phase, the Wood Elf Captain was killed by the Uruk Captain. The Uruks also managed to kill an Elven swordsman and an Elf archer.

The Elves responded by killing a pikeman and Elrond killed an Uruk with shield.

Kill count: Elves 11, Uruks 8.



Turn 8: The End Approaches (P - Elves)

In this round, an Elven archer killed an Uruk pikeman while four uruks ganged up on an Elven spearman and killed him. This brought the kill count to...

Kill count: Elves 12, Uruks 9. It was here that we called the game, since the Elves were broken and we both needed to get home. Though the Elves probably would have lost the game, they were only 2 kills away from breaking me.



Assessment by Glenstorm:

Did Elrond kill anyone?  I can't remember him killing anyone.  At all.  170 points to slow down the enemy in epic proportions (definitely wins cool points), but that's not enough to say he did his work well.  Sure, he never took a hit (8 defense, and 3 fate points which he could re-roll makes him a tank like no other), but still, he didn't contribute very well to the team.  The elven archers did tolerably well, but they only started killing a good number of Uruk-Hai right at the end.  The throwing daggers did not work (I'm beginning to see a pattern), and he controlled the tone of the game from the beginning. Good game, Tiberius.

Assessment by Tiberius:

What a close game. The woods and the Nature's Wrath slowed down my units quite a bit. That spell, I'll tell you, is devastating if you don't have a good Will store to stop it. As for the Uruks, I was disappointed that I couldn't really use the Phalanx effectively, seeing as my units kept getting knocked down and I couldn't support them while they were on the ground. Still, it worked out in the end.